Animation makes it possible to produce and play a scene made up of one or more sequences.
A sequence retraces the camera path over time.
NB: The camera may be stopped in which objects, lights or a heliodon are animated.
The camera path is processed in:
The Animations Inspector (animation parameters, focal distance, association with lighting groups, depth of field, roll, etc.)
The Timeline Window (time management)
The Preview Window (managing camera targets)
The 2D View (managing paths: cameras, lights and objects)
Activate the Animations Inspector before setting animations that depend on other inspectors.
Parameters may be accessed in:
Lights Inspector: Illumination configuration.
Heliodons Inspector: Heliodon configuration.
Objects Inspector: Object configuration.
Shaders Inspector: Shader configuration.
2D View: Creating and editing paths for moving cameras, lights and objects.
Timeline Window: Creating and editing key frames (changing parameters of an element at an instant T, interpolation of parameter changes between two key frames), synchronizing key frames of elements that either belong or do not belong to the same inspector.
Preview Window: Shows and plays the result of adjustments in real time.
All elements can be animated except for those related to the Shaders Inspector or which are listed as impossible to animate in:
Artlantis User Guide:General Animation Information |
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