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Timeline Window

Introduction

Animation work is done using the Animations, Lights, Heliodons or Objects and the 2D View, Preview window and the Timeline window.

The Timeline enables the user to record, edit and play a scene. The scene is made up of sequences that are managed in the Animations Inspector List.

Display

Activating the Animations Inspector displays the Timeline window.

Upper Representation

The Timeline is docked in the Artlantis window.

When the Timeline is displayed in Artlantis window, at any given time we only see the current sequence, the type of animated element and one type of animation.

Lower Representation

When the Timeline is not docked (floating), it is displayed in an independent window.

When the Timeline is displayed independently, we see the whole sequence with its animated elements and all the types of animation attached to these elements, such as the position, the rotation, etc.

  1. Show/Hide the Timeline
  2. Automatic temporary display option

    By default, the drawer is opened when the mouse is moved, bringing the cursor to the bottom of the Artlantis window, and is automatically closed when the cursor moves out of the Timeline. In both sides, clicking on the icon forces the Timeline to stay open and another click returns to the auto-retractable function.

  3. Sequence Management
  4. Current time of the sequence

    Indicates the length of the current sequence. Expressed in minutes and seconds (mm:ss). Entering a value updates the duration.

    FPS (frames per second)

    Rate at which images are played per second. Entering a value updates the number of frames played.

    The drop-down menus can be used to display the current sequence.
    When the Timeline Is Docked
    When the Timeline Is Displayed Independently
  5. Time Bar
  6. Gives the duration of the sequence with a slide bar and a cursor for positioning and editing keys of the sequences.

    The cursor shows the current sequence time at instant T.

    NB: The current position also displays in 2D View, if the element is animated on a path.
    Click and drag to move the cursor. The cursor is green. When a key frame passes, it sticks to the pin and becomes red. The cursor also becomes red when passing over a guide.
    The cursor moves away from it when:
    • The time is edited
    • The current sequence is played
    • The mouse wheel can be used to zoom in or out on the scene when rolling over the time scale.

  7. Video Recorder
  8. Controls recording and playback of animations.

    Recorder

    Allows you to navigate in time through the scene and to play or stop playback of the sequence. The cursor moves as a result.

    Description of buttons from left to right:

    Go to start of sequence
    Go to previous image
    Play or stop sequence
    Go to next image
    Go to end of sequence
    Current time of the sequence
    Record Animations

    Sequence Duration Control

    Duration of the current sequence

    Indicates the duration of the sequence between the start and end pins. Expressed in minutes:seconds:image number.

    Entering a value updates the position of the end pin. Dragging the pins updates the sequence duration.

  9. Timeline Zoom
  10. Use the Time scale zoom cursor. The Time bar shows the entire scene or can focus on just a portion of it.

  11. Loop
  12. Repeats an action several times in a sequence. Enter a value to specify the number of loops. The loop is applied to the parameter of the current animated element.

  13. Constant Speed
  14. Unchecked: the beginning and the end of the sequence has a speed progression.

    Checked: the speed remains constant throughout the sequence.

    OpenGL check-box: Displays the Preview window in OpenGL to thin the viewing.

  15. OpenGL
  16. In Preview, this mode enhances fluidity when playing the animation. When unchecked, the scene is displayed in radiosity; when checked, the scene is displayed in OpenGL: the model appears in white without transparency and the edges are highlighted in black.

  17. Switch to Display the Timeline or the Media Catalog
  18. Undock the Timeline Window
  19. Very useful when working with a second monitor.

Animating

Artlantis animates practically all commands relating to the inspectors:

Begin as follows to animate the parameters for cameras, lights, heliodons, objects and animated textures:

  1. Activate the Animations Inspector, then,

  2. Activate the Lights, Heliodons, Object or Shaders Inspector.

  3. Comment: The Timeline window will remain open to enable you to edit animation times.

    NB: In 2D View, the Timeline and the appropriate inspector must remain open in order to create and edit animated paths for lights, objects or cameras.

    Description of Timeline User Interface (UI)...

    Key Frames

    These appear as colored guides distributed throughout the time scale.

    A pin represents a particular animation event at an instant T. A camera, light, heliodon or object element for which one of the position, rotation, scale, etc. parameters has been modified.

    Animation is represented between two keys.

    Guides

    These serve as visual markers when synchronizing animated parameters.

    Animations

    Makes a sequence or edit of animated elements the current one, whereupon the appropriate inspector is displayed.

    Shortcut

    Right click above the time scale.

    Modification indicator

    Shows the type of animation attached to the current element (position, rotation, lighting power, atmosphere, etc.). Updates depending on which item is selected in the Animations pop-up.

    Shortcut

    Right click below the time scale.

    NB: Water Fresnel Shader can be animated when Animation has been checked in the Shaders Inspector.
    Clouds can be animated when Activate Wind Direction has been checked into the Heliodons Inspector Animation parameters.

Example

 

Artlantis User Guide:Timeline Window

 

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