Quick Help > Matières & Textures

Materials & Textures

You can dress each object, surface and detail of a 3D scene with its own material (called a "Shader") by simply dragging and dropping from a catalog that you create and populate however you like.

Shaders

Using Shaders is easy and they are applied immediately. Dragging/dropping from a catalog to a surface in the scene instantly dresses the material in question with all attributes of the chosen Shader: tints, color, opacity, reflection and diffraction, pattern scale and orientation, etc. The Shaders inspector then enables you to fine tune the settings and change the appearance of the surface.

 

Standard Shader

Expert Shader

Glazing Shader

Neon Shader

Neon Glazing Shader

Water Effect Shader

Texture Mapping

Use your own images as materials.You can import them by simply dragging/dropping from the catalog and performing horizontal and/or vertical duplication to cover the selected surface.

Texture Mapping

 

Artlantis User Guide: Materials & Textures

 

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