You are here: Perspectives > Infinite Ground

 

Perspectives Inspector

Manages viewpoints defined by a camera, a target or a focal length. Each viewpoint is considered to be an independent document with its own parameters, which can receive its own environment.

  1. View Name
  2. The name of the current view is displayed; double click on it to edit it.

  3. Architect Camera
  4. Photographic effect makes the verticals look parallel.

  5. Camera Roll
  6. Pivots the camera laterally. Value in degrees (mm). Enter a value in the related field.

  7. Focal Length
  8. Changes the focal length when the slider is used or when a value is entered in mm or degrees (adjusts the angular opening of the camera).

    NB: Value modification depends of the Viewpoint Update Mode settings in Preferences.

  9. Associated Heliodon
  10. Links a heliodon to the view. Selecting "None" deactivates the heliodon.

  11. Light Group
  12. Links one or more light groups to the view. Selecting "None" deactivates the light groups.

  13. Neon Shader
  14. Links one or more Neon Shaders to the view. Selecting "None" deactivates the lighting.

  15. Background
  16. Place a 2D, 3D or HDR Image in the Background or just drag and drop it on the relevant button. Double clicking on a button displays the editor.

    The pop-up menu can be used to toggle between different types of background: Heliodon Sky, Gradient and Image.

  17. Foreground
  18. Place a 2D image with an alpha mask on the Foreground or just drag and drop it on the relevant button. Double clicking on the button displays the editor.

  19. Site Insertion Tool

  20. Make the model match with a background picture.

  21. Infinite Ground
  22. To define an infinite ground per view:

    OK menu: OK to all allows you to propagate the settings to all the other infinite grounds set in the project.

  23. Clipping Box

  24. Clipping planes defined in the 2D View.

    Show: When checked, the box is visible in 2D View.

    Activate: When checked, the clipping box takes effect in the Preview window.

  25. Visible Layers
  26. Check them in the drop-down menu.

  27. Coordinates
  28. Clicking on the xyz... button opens the coordinates dialog.

    Padlock: Click on the icon to lock or unlock the coordinates.

    Camera position: X, Y and Z positions.

    Target position: X, Y and Z positions.

    Define As Target: Allows you to limit a camera's target to an object's movement. In Object mode, right-click on an object and select "Define As Target" in the drop-down menu. Then, in Perspectives mode, select the name of the object in question in this menu.

    Altitude reference: Allows you to define a position in reference to a clicked geometry.

  29. Laser Tool

  30. Defines a virtual line in the project and uses it to align objects, lamps and textures.

  31. Tone Settings

  32. Sets the tone for the current view.

  33. Post Process

  34. Applies effects to the current viewpoint. The effects combine with the parameters set in the inspector.

  35. Rendering Parameters

  36. Prepares the document for the final rendering.

    Use Default

    Use the default settings.

    Set As Default

    Defines the current settings as the default settings.

    OK for All Drop-down Menu

    Applies these settings to all other views for the inspector concerned.

    Example

 

Artlantis User Guide:Perspectives Inspector

 

© 2016 Abvent www.artlantis.com