You are here: Animations > Environment > Background Settings > 2D Images

 

Background and Foreground Settings

  1. Background

    a- If a heliodon has been defined with the current viewpoint, the drop-down menu displays:

    b- If no heliodon has been defined with the current viewpoint, the drop-down menu displays:

    White

    Applies a solid white color to the background.

    Heliodon Sky

    The background refers to the current heliodon.

    Gradient

    Defines a linearly-colored, graduated background.

    1. By default, four colors are used, two below and two above the horizon.

    2. Define the linear direction by using the rotation cursor or by typing a value into the associated numeric field.

    Image

    Background type: 2D, 3D or HDRI

    Editing Background Images

    2D Images

    1. Browse

    2. Browse your hard drive to select an image.

    3. Thumbnail
    4. Automatically sets the position of the image to the viewpoint. Click on the thumbnail to define how the image must be placed: by its center, by a side or by a corner.

    5. Image type
    6. 2D, 3D or HDR. Click on a category to change the status.

      NB: If the image is not an HDR image, the button will not be activated.

    7. Brightness
    8. Set the brightness of the image; this affects only the image and not the model. Clicking on the red vertical line resets the original value. Values range between -100 and 100.

    9. Delta X, Delta Y
    10. Allows you to move the image position in pixels horizontally (Delta X) or vertically (Delta Y).

      The image can be moved graphically by clicking and dragging it into the Preview; the delta X and Y values will be adapted accordingly.

    11. Image Size/Rendering Size
    12. Image Size WxH defines the image size. Type values into the numeric fields, and use the padlock icon to retain the proportions.

      Rendering Size WxH displays the rendering size set in the rendering parameters.

    13. Original Size
    14. Clicking on the button returns to the image to its original size.

    15. Use Image Size
    16. Clicking on the button matches the Image Size with the Rendering Size.

    3D Images

    Creates a 3D environment.

    1. Browse
    2. Browse your hard drive to select an image.

    3. Thumbnail
    4. Automatically sets the position of the image to the viewpoint. Click on the thumbnail to define how the image must be placed: by its center, by a side or by a corner.

    5. Image type
    6. 2D, 3D or HDR. Click on a category to change the status.

      NB: If the image is not an HDR image, the button will not be activated.

    7. Brightness
    8. Set the brightness of the image; this affects only the image and not the model. Clicking on the red vertical line resets the original value. Values range between -100 and 100.

    9. Delta X, Delta Y
    10. Allows you to move the image position in pixels horizontally (Delta X) or vertically (Delta Y).

      The image can be moved graphically by clicking and dragging it into the Preview; the delta X and Y values will be adapted accordingly.

    11. Image Size/Rendering Size
    12. Image Size WxH displays the image size.

      Rendering Size WxH displays the rendering size set in the rendering parameters.

    HDR Images

    1. Browse
    2. Browse your hard drive to select an image.

    3. Thumbnail
    4. Automatically sets the position of the image to the viewpoint. Click on the thumbnail to define how the image must be placed: by its center, by a side or by a corner.

    5. Image type
    6. 2D, 3D or HDR. Click on a category to change the status.

    7. Brightness
    8. Set the brightness of the image; this affects only the image and not the model. Clicking on the red vertical line resets the original value. Values range between -100 and 100.

    9. Delta X, Delta Y
    10. Allows you to move the image position in pixels horizontally (Delta X) or vertically (Delta Y).

      The image can be moved graphically by clicking and dragging it into the Preview; the delta X and Y values will be adapted accordingly.

    11. Image Size
    12. Image Size WxH displays the image size.

    13. Lighting
    14. Check the box to activate the lights included in the background image. Use the cursor to set the lighting power. Values range from -100 to 100. Clicking on the red diode retrieves the original power lighting.

      NB: An HDR Image can be used for the lighting of a scene by itself, without any other light source. HDR images have a greater dynamic range between the lightest and darkest areas of an image.

      Tip: An HDRI background can be combined with a Heliodon. As regards Artlantis rendering, this is a way of reinforcing the power of the shadows. As regards Maxwell Render Engine, when using an HDRI background, the light of the heliodon is not taken into account. Maxwell does not need to do this in order to manage the shadows.

  1. Foreground
  1. Browse
  2. The foreground image must have an alpha channel (representing the opacity or transparency of the image). For example, to view the scene through vegetation.
    The accepted file formats are tga, tiff, png and psd. If you intend to use the Edit Alpha Channel command, only these file formats will be taken into account: jpg, bmp and png.

    Browse your hard drive to select an image.

  3. Thumbnail
  4. Automatically sets the position of the image to the viewpoint. Click on the thumbnail to define how the image must be placed: by its center, by a side or by a corner.

  5. Brightness
  6. Set the brightness of the image; this affects only the image and not the model. Clicking on the red vertical line resets the original value. Values range between -100 and 100.

  7. Delta X, Delta Y
  8. Allows you to move the image position in pixels horizontally (Delta X) or vertically (Delta Y).

    The image can be moved graphically by clicking and dragging it into the Preview; the delta X and Y values will be adapted accordingly.

  9. Image Size/Rendering Size
  10. Image Size WxH defines the image size. Type values into the numeric fields, and use the padlock icon to retain the proportions.

    Rendering Size WxH displays the rendering size set in the rendering parameters.

  11. Original Size
  12. Clicking on the button returns to the image to its original size.

  13. Use Image Size
  14. Clicking on the button matches the Image Size with the Rendering Size.

  15. Edit Alpha Channel
  16. Click on Edit Alpha Channel

 

Artlantis User Guide:Foreground Images

 

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