Interface > Timeline Window
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The Timeline Window

Introduction:

Animation work is done using the Animations, Lights, Heliodons or Objects and the 2D View, Preview window and the Timeline window.

The timeline enables the user to record, edit and play a scene. The scene is made up of sequences that are managed in the Animations Inspector list.

Display

Activating the Animations inspector displays the Timeline window.

If the Timeline window closes again, click on the Animations inspector icon or go to Windows > Timeline.

Animating

Artlantis animates practically all commands relating to the inspectors:

Begin as follows to animate the parameters for cameras, lights, heliodons, objects and animated textures:

  1. Activate the Animations inspector, then
  2. Activate the Light, Heliodons, Object or Shaders inspector
  3. Comment: The Timeline window will remain open to enable you to edit animation times.

    NB: In 2D View, the Timeline and the appropriate inspector must remain open in order to create and edit animated paths for lights, objects or cameras.

The Timeline window is divided into the following 4 areas:

  1. Title Bar: Shows the name of the current sequence.
  2. Time scale : Gives duration of the scene with a slide bar and cursor for positioning and editing keys and sequences.
  3. Recorder : Controls recording and playback of animations.
  4. Sequence Length Control: Used for editing the duration and rate of images.

 

Artlantis User Guide: The Timeline Window

 

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