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Parallel Views Inspector

Manages viewpoints defined by a camera, a target or a focal length. Each viewpoint is considered to be an independent document with its own parameters, which can receive its own environment.

  1. View Name

  2. The name of the current view is displayed; double click on it to edit it.

  3. Type of Projection

  4. Camera Roll

  5. Pivots the camera laterally. Enter a value in degrees in the related field (available only in Top View).

  6. Model Width

  7. Defines the width of the selected view (current unit).

    NB: Value modification depends on the Viewpoint Update Mode settings in Preferences.

  8. Associated Heliodon
  9. Links a heliodon to the view. Selecting "None" deactivates the heliodon.

  10. Light Group
  11. Links one or more light groups to the view. Selecting "None" deactivates the light groups.

  12. Neon Shader

  13. Links one or more Neon Shaders to the view. Selecting "None" deactivates the lighting.

  14. Background

  15. Place a 2D, 3D or HDR Image in the Background or just drag and drop it on the relevant button. Double clicking on a button displays the editor.

    The pop-up menu can be used to toggle between different types of background: Heliodon Sky, Gradient and Image.

  16. Foreground

  17. Place a 2D image with an alpha mask on the Foreground or just drag and drop it on the relevant button. Double clicking on the button displays the editor.

  18. Infinite Ground

  19. To define an infinite ground per view:

    OK menu: OK to all allows you to propagate the settings to all the other infinite grounds set in the project.

  20. Clipping Box

  21. Clipping planes defined in the 2D View.

    Show

    When checked, the box is visible in 2D View.

    Activate

    When checked, the clipping box takes effect in the Preview window.

  22. Visible Layers

  23. Check them in the drop-down menu.

  24. Coordinates

  25. Clicking on the xyz... button opens the coordinates dialog.

    Padlock: Click on the icon to lock or unlock the coordinates.

    Camera position: X, Y and Z positions

    Target position: X, Y and Z positions

    Allows you to limit a camera's target to an object's movement. In Object mode, right-click on an object and select "Define As Target" in the drop-down menu. Then, in Perspectives mode, select the name of the object in question in this menu.

    Altitude reference: Allows you to define a position in reference to a clicked geometry.

  26. Laser Tool

  27. Defines a virtual line in the project and uses it to align objects, lamps and textures.

  28. Tone Settings

  29. Sets the tone for the current view.

  30. Post Process

  31. Applies effects to the current viewpoint. The effects combine with the parameters set in the inspector.

  32. Rendering Parameters

  33. Prepares the document for the final rendering.

    Use Default

    Use the default settings

    Set As Default

    Defines the current settings as the default settings.

    OK for All Drop-down Menu

    Applies these settings to all other views for the inspector concerned.


Parallel Views List

Example

 

Artlantis User Guide:Parallel Views Inspector

 

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