New user interface which has been completely redesigned and standardized on Mac and Windows.
Wider Preview display, adapted to panoramic screens.
Optimization of the Preview display: inspectors are now located at the top horizontally, the catalog slides are at the bottom of the screen, and the lists slide are on the left of the screen.
In the lists there is a new option which allows you to filter the display and optimize the content lists.
The refresh rate of the Preview can be customized, from 2 to 24 FPS.
Each viewpoint has its own infinite ground level with its own material.
New tool for Perspectives and Animations Architect camera giving the photographic effect in order to have parallel vertical lines.
The infinite ground is now viewpoint dependent, and its level can be determined in Preview and in 2D View.
Display of a section plan at camera height provides a better view of the level.
Display of the Shaders and textures which can be edited in 2D View.
The catalog has a very fast display. It is organized into categories and sub-categories represented by icons, allowing you to choose a Media in few seconds. It can be undocked, enabling it to be displayed on a second screen.
The catalog can at any time be enriched with new Media available from the integrated Media Store.
More than 5.000 objects, Shaders and textures are available for purchase.
A Media converter is provided to convert your previous Media.
New Shaders, new parameters and bump on some Shaders to simulate joints.
New Shader tile types do not show any repetitive display. A die can randomly change the position of the map.
New natural coating Shaders, simulating land, grass, and water, showing no repetition. Create the mix dose level between different maps.
Editing: now able to edit Shaders, textures, objects and lights directly in 2D View and Preview.
Multiple duplication of an object along a curve.
In Preview can now replace an identical object by another in one go using the All Instances command.
Can now duplicate an object in 2D View according to a straight or deformed path.
Can now position the lights in 2D View and Preview.
New anchor point makes it easier to position or edit in 2D and Preview.
A light cone can be added to each spot to represent a volumetric light effect.
Can now generate a volumetric light effect.
Like Panoramas, VR Objects are now rendered in html file format and can be read on any web browser or on iOS and Android devices.
Two navigation methods are now available in multi-node panoramas. The viewpoint is oriented in the camera direction or is oriented in the default view of the node.
In preview, we can move from node to node by clicking on the sensitive point of a node or on its name.
Is now available on Google Play
The Timeline can be undocked This way, the hierarchy is displayed showing all events planned during an animation. Each track represents an animated parameter of an element of the project.
New, high definition 3D people are sold in the Media Store.
Possibility to display the preview window in OpenGL.
The rendering window displays all the lights sources attached to the viewpoint, any light source can be set separately even when the rendering is complete.
Artlantis User Guide:Artlantis 5.0 New Features |
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