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Matte Shadows

Useful when combined with an image background. Enables a transparent material to receive the shadows cast by the model.

  1. On the first line, the name of the selected Material is displayed. Underneath is the name of the Shader and sometimes the name of the selected texture if there is one attached.
  2. To edit the name of a material double click on it. Avoid renaming it if you intend to use the command "Use a Reference File..." as the renamed materials will be then ignored.
  3. The Preview of the Shader.

NB: The arrows for a material can be used to navigate between related Shader and Textures editors.

  1. Transparency
  2. Use the cursor or the edit field to set the degree of transparency. Values range from 0 - opaque to 100 - fully transparent.

  3. Creating a Shader
  4. Create a new Shader from an existing Shader.

Example

 

Artlantis User Guide:Matte Shadows

 

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