Objects > Editing Objects
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Editing Objects

Select an object from either:

The inspector palette displays the information.

In the case of a Standard object:

  1. Preview Thumbnail.
  2. Edit Shaders...
  3. X, Y, Z Coordinates
  4. Dimensions: changes the length, width and height settings.
  5. Animation Parameters:
  6. Object Position: 3 options

    Normal: The object always moves parallel to its starting position. (e.g. a vector that always retains its orientation regardless of the object's path).

    Orientation on the Path: The object moves in x, y, z in the direction of the path (e.g. an aircraft performing a loop).

    Orientation on the path, X,Y only : The object moves in x, y, z in the direction of the path but always remains parallel to ground level x,y (e.g. a helicopter taking off).

    NB: using the timeline, in a single sequence, the object can change behavior several times.

Example: Editing an Object

Object Animation

Working in the Timeline Window

List of settings which can and cannot be animated

 

Artlantis User Guide: Editing Objects

 

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