Shaders > Shaders: Procedural, Mirror, Transparent, Marble, Lines

 

Shaders: Procedural, Mirror, Transparent, Marble, Lines

Materials List: displays the materials of the scene.

  1. Color Selector:
  2. Click to select a diffusion color or enter numerical values (1 to 255) in the RGB fields.

  3. Saturation:
  4. Use the slider to choose the color saturation level.

  5. Color Picker:
  6. Shader defined by 2, 3 colors or more (e.g. checkerboard).

  7. Shininess
  8. Drag the slider to make the material reflect its environment or enter a value in the related field.

  9. Roughness:
  10. Moving the slider lets more or less light move on the material.

  11. Color Table:
  12. Defines the gradient mode between 2 colors. The mixture depends on the Shader's geometry. e.g. Checkerboard, Lines, Stone, Marble, etc.

    Click on the curve, keep the mouse button depressed and move to redraw the curve.

    A horizontal line at the top or bottom of the table indicates that a single color is applied.

    A diagonal straight line indicates a regular shading.

    Flip: The button turns the Shader around its object.

    Scale: Moving the slider adjusts the Shader proportionately.

  13. Material ID Parameters:
  14. Use the slider to choose the smoothness level for the material.

  15. Material Characteristics:
  16. The material is visible or invisible.

    The material either projects shadows or it does not.

    The material either receives shadows or it does not.

Adding Textures

 

Artlantis User Guide: Shaders: Procedural, Mirror, Transparent, Marble, Lines

 

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