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VR Objects Inspector

Manages viewpoints defined by a camera, a target or a focal length. Each viewpoint is considered to be an independent document with its own parameters, which can receive its own environment.

A VR Objects view is made up of several images taken from different points in a sphere. A view is defined by a camera that moves in a sphere, a target, the center of the sphere and a focal length, as well as two horizontal and vertical angular movement steps.

  1. View Name
  2. The name of the current view is displayed; double click on it to edit it.

  3. VR Projection
  4. Choose Hemispherical, Torus, or Spherical.

    Modify values in angular horizontal and vertical step, in degrees.

  5. Number of Images
  6. Indicates the number of images that will be needed to calculate the VR Objects. This number is dependent on the values defined for the angular horizontal and vertical steps, and the horizontal angle.

  7. Focal Length
  8. Changes the focal length when the slider is used or when a value is entered in mm or degrees (adjusts the angular opening of the camera).

    NB: Value modification depends of the Viewpoint Update Mode settings in Preferences.

  9. Associated Heliodon
  10. Links a heliodon to the view. Selecting "None" deactivates the heliodon.

  11. Light Group
  12. Links one or more light groups to the view. Selecting "None" deactivates the light groups.

  13. Neon Shader
  14. Links one or more Neon Shaders to the view. Selecting "None" deactivates the lighting.

  15. Background
  16. Foreground
  17. To place a 2D, 3D or HDR Image in the Background or the Foreground just drag and drop it onto the relevant button. Double clicking on a button displays the editor.

    The pop-up menu can be used to toggle between different types of background: Heliodon Sky, Gradient, Image.

  18. Infinite Ground
  19. To define an infinite ground per view:

    OK menu, OK for All permits to propagate the settings to all the other infinite ground set in the project.

  20. Clipping Box

  21. Clipping planes defined in the 2D View.

    Show

    When checked, the box is visible in 2D View.

    Activate

    When checked, the clipping box takes effect in the Preview window.

  22. Visible Layers
  23. Check them in the drop-down menu.

  24. Coordinates
  25. Camera X, Y and Z position of VR Center.

    Horizontal Shift

    According to the trigonometric circle, turns the opening point of the VR Object. Enter a value in degrees.

    Horizontal Angle

    Restricts the opening angle. Enter a value in degrees.

    Radius

    The radius of the VR.

  26. Tone Settings

  27. Set the tone for the current view.

  28. Post Process

  29. Applies effects to the current viewpoint. The effects combine with the parameters set in the inspector.

  30. Rendering Parameters

  31. Prepares the document for the final rendering.

    Use Default

    Use the default settings

    Set As Default

    Defines the current settings as the default settings.

    OK for All drop-down menu

    Apply these settings to all other views for the inspector concerned.

VR Objects Rendering and Playing

Example: Editing a VR Object

 

Artlantis User Guide:VR Objects Inspector

 

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