The 3D Grass shaders are in the standard library in the NATURE category and the sub-category LAWN.
To have 3D Grass in your scene, just drag and drop the selected 3D Grass shader onto a surface.
NB :These shaders created geometry, which is why they are only visible in the final rendering, only the texture of the ground will be visible in the preview.
The parameters of the 3D Grass Shaders are predefined but in the Shader Inspector you can change the height and distance of the up to which it will be visible (Falloff).
The Falloff is adjustable either by the target button (click on the target button, then click in the preview window to set the limit of generation of grass) or by entering a numerical value equivalent to a distance.
Artlantis User Guide:Transparent Fresnel Shader |
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