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Working with Textures in Preview

Display

State or Action

Comments

Texture deselected/selected.

When selected, represented by a yellow cross anchor point, a yellow point (rotation), a rectangle with multi-colored sides and a blue corner triangle (resize).

When you see only the cross anchor, drag it to display the other handles.

Move the Texture freely.

  • To select the texture, click on any part of it and then move it.

Move the texture with one corner of the multi-colored rectangle.

By moving the mouse over the corner of the rectangle, a red snap point is displayed. A snap point to edge can be activated by holding down the Shift key (snaps only on meshes, not onto the bounding box).

Move the Texture in one direction.

  • Click on one colored side of the rectangle. The line becomes highlighted, then move the texture parallel to the direction.
  • A snap edge can be activated by holding down the Shift key when moving (snaps only to edges in mesh, not onto the bounding box).

Rotate the Texture.

  • By clicking on a yellow handle, a purple circular cursor is displayed; move the yellow point around the cursor.
  • Holding down the Shift key while clicking on the object increments the rotation by 15°.

Resize the texture when linked horizontally/vertically (HV).

To be defined in the Shaders Inspector Texture Dimensions.

  • Click the blue corner triangle then drag it. The texture is resized proportionally.

Resize the texture when not linked horizontally/vertically (HV).

To be defined in the Shaders Inspector Texture Dimensions.

  • Click on the blue corner triangle, then drag to resize the texture in any direction.

or

  • Click on the tip of one arrow and drag it. The texture is resized according to the chosen direction.

Contextual Menu

 

Artlantis User Guide:Working with Textures in Preview

 

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