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Working with Objects in Preview

Display

State or Action

Comments

Object deselected/selected.

When selected, objects are represented by a green rectangle, a colored* trihedron and four yellow handles.

NB: When the cursor is on a corner of the green rectangle the corner has a red dot, to show that the object will be moved precisely at this point. A snap point edge can be activated by holding down the Shift key when moving.

The color of the *Trihedron depends on whether the coordinates of the object are locked or not.

Left diagram: coordinates are locked.

Right diagram: coordinates are unlocked.

Apply the resizing on one axis or all axes.

 

The axes appear in Magenta.

The axes appear in Red, Green or Blue.

Move the object freely.

  • To select the object, click on any part of it and then move it.

Move the object in one direction.

  • By clicking on one side of the rectangle, the line becomes highlighted in green; you can then move the object.

Move the object using one corner of the green rectangle.

  • By moving the mouse over a green rectangle, a red snap point is displayed. A snap point to edge can be activated by holding down the Shift key (snaps only on meshes, not onto the bounding box).

Rotate the object.

  • By clicking on a yellow handle, a purple circular cursor is displayed; move the yellow point around the cursor.
  • Holding down the Shift key while clicking on the object increments the rotation by 15°.

Resize the object.

  • Click on a magenta handle. The handle and the attached X, Y or Z axis turns yellow. Then by pulling the handle, the object is graphically resized.

Contextual Menu

Duplicate

Makes a copy of the object.

Delete

Deletes the selected object.

Define As Target/Undefine As Target

Forces the current camera to use the object as a target. In the list, the object has a red target in front of it. In the coordinates Viewpoint inspector, select the target object from the drop-down menu.Target on Fixed Vertex.

Reset to Original Size

The object returns to its default size.

Apply Gravity

The anchor point of the object is projected vertically onto the surface beneath.

Stick to Support

Available only for "Always perpendicular object": project the object in the opposite direction to its normal direction onto any surface (after having touched it first).

Hide/Show

Hide the object in the scene. To display it again in the list, right click on the object's name in the drop-down menu and choose Show.

Low Radiosity

The object will be rendered with part of its geometry ignored in order to save rendering time.

e.g. the bristles of a 3D carpet will not cast its shadows onto every other bristle, just onto some of them.

Move To

Moves the object from the current layer to another.

Replace Objects

Replaces objects in Preview.

Example

 

Artlantis User Guide:Working with Objects in Preview

 

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