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Working with Shaders in Preview

Display

State or Action

Comments

Shader deselected/selected.

When selected, represented by a yellow cross anchor point, a yellow point (rotation), a rectangle with multi-colored sides and a blue corner triangle (resize). A red handle appears at one corner when moving your mouse over it.

When you see only the cross anchor, drag it to display the other handles.

Move the Shader freely.

  • Select the Shader: click on any part of it, then move it.
    This can also be done by selecting a corner red handle when the cursor moves over it.

Move the Shader by one angle of the multi-colored rectangle.

By moving the mouse over the corner of the rectangle, a red snap point is displayed. A snap point to edge can be activated by holding down the Shift key (snaps only on meshes, not onto the bounding box).

Move the Shader in one direction.

  • Click on one colored side of the rectangle. The line becomes highlighted, then move the Shader parallel to the direction.
  • A snap edge can be activated by holding down the Shift key when moving (snaps only to edges in mesh, not onto the bounding box).

Rotate the Shader.

  • By clicking on a yellow handle, a purple circular cursor is displayed; move the yellow point around the cursor.
  • Holding down the Shift key while clicking on the object increments the rotation by 15°.

Resize the Shader.

  • Click on the blue triangle displayed in the corner then drag to resize the Shader.

Example

 

Artlantis User Guide:Working with Shaders in Preview

 

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