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Animations Inspector

General Information

A Sequence is defined by a camera: A viewpoint, an aim point and a focus distance.

Each sequence is considered as an individual document, with its own parameters:

  1. View Name
  2. The name of the current view is displayed; double click on it to edit it.

  3. Architect Camera
  4. Photographic effect makes the verticals look parallel.

  5. Camera Roll
  6. Pivots the camera laterally. Value in degrees (mm). Enter a value in the related field.

  7. Focal Length
  8. Changes the focal length when the slider is used or when a value is entered in mm or degrees (adjusts the angular opening of the camera).

    NB: Value modification depends of the Viewpoint Update Mode settings in Preferences.

  9. Associated Heliodon
  10. Links a heliodon to the view. Selecting "None" deactivates the heliodon.

  11. Light Group
  12. Links one or more light groups to the view. Selecting "None" deactivates the light groups.

  13. 7- Neon Shader
  14. Links one or more Neon Shaders to the view. Selecting "None" deactivates the lighting.

  15. Background/Foreground
  16. To place a 2D, 3D or HDR Image in the Background or the Foreground just drag and drop it onto the relevant button. Double clicking on a button displays the editor.

    The pop-up menu can be used to toggle between different types of background: Heliodon Sky, Gradient, Image.

  17. Infinite Ground
  18. To define an infinite ground per view:

    OK menu, OK for All permits to propagate the settings to all the other infinite ground set in the project.

  19. Clipping Box

  20. Clipping planes defined in the 2D View.

    Show

    When checked, the box is visible in 2D View.

    Activate

    When checked, the clipping box takes effect in the Preview window.

  21. Visible Layers
  22. Check them in the drop-down menu.

  23. Coordinates
  24. Camera: X, Y and Z positions

    Target: X, Y and Z positions

    Click on the padlock icon to lock or unlock the coordinates.

  25. Define As Target
  26. Allows you to limit a camera's target to an object's movement: In Object mode, right click on and object and select "Define As Target" in the drop-down menu. Then, in Perspectives mode, select the name of the object in question in this menu.

  27. Tone Settings

  28. Set the tone for the current view.

  29. Post Process

  30. Applies effects to the current viewpoint. The effects combine with the parameters set in the inspector.

  31. Rendering Parameters

  32. Prepares the document for the final rendering.

    Use Default

    Use the default settings

    Set As Default

    Defines the current settings as the default settings.

    OK for All drop-down menu

    Apply these settings to all other views for the inspector concerned.

Working with Camera Animations in 2D View

Working with Light Animations in 2D View

Working with Object Animations in 2D View

Timeline Window

Preview Window Shortcuts

 

Artlantis User Guide:Animations Inspector

 

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