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Lights Inspector

Edit lighting schemes based on viewpoints. Interactive settings and immediate results in the Preview window. Using the appropriate and correctly adjusted light model enhances the work carried out on the materials. Light groups may be attached to one or more viewpoints. The lights are characterized by an illumination limit and a maximum illumination area.

  1. Light Name
  2. The name of the current light is displayed; double click on it to edit it.

  3. Select Projection Type
  4. Determines the lighting projection (fall-off) from nine predefined types

  5. Power On/Off
  6. Source power. Values range from 1 to 1,000,000. Move the slider to change the power or enter a value.

  7. Color
  8. Double click to modify the source color.

  9. Attenuation Distance
  10. Calculates the attenuation distance for the lighting power.

    Between the attenuation distance and source, the lighting power remains constant and at maximum.

    The distance beyond distance A corresponds to the gradual diminishing of the lighting power at 1/d⊃2;. When the attenuation value equals 0, the light diminishes at 1/ d⊃2, beginning at the light source.

    NB: In this area, the illumination principle is based on reality. The closer an object is placed to the light source, the more illuminated it appears.

Lighting

  1. Shadow

    Activate/Deactivate shadow casting: Click on the box to check it.

    Check the box: when checked, the slider varies the Sharpness on the edge of the illuminated area. Values range from 0 (diffuse area between the shadow area and the illuminated area) to 100 (upper limit). Accepts numerical values.

  1. Light Cone
  2. Change the Lighting Angle.

    Move the slider from 10° to 360° or type in a numerical value.

    Example: A value of 360° provides an omnidirectional light.

    NB: If unchecked the light goes through the materials and does not cast shadows.

Lens Flare

  1. Lens Flare
  2. Activate/Deactivate: Check the box to activate the Lens Flare effect.

    Halo Power: Move the power slider or type in a value between 0 and 100%.

    Choose effect: Click on one of the thumbnails:

  3. X, Y and Z Coordinates
  4. The light source position and target.

    Activated target

Miscellaneous

The multiple selection is represented by shaded icons as well as dots in the numeric fields.

When you change a parameter, it will be changed for all selected lights.

Animations

Working with Objects in 2D View

Working in the Timeline Window

Preview Window Shortcuts

List of Settings Which Can and Cannot Be Animated

Example: Editing a Light

 

Artlantis User Guide:Lights Inspector

 

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