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Heliodons Inspector

Manages the calculations  for sunshine according to the position of the sun, determined by the place, time and type of sunshine. A heliodon may be associated with one or more viewpoints.

Rays cast by the sun

Three options for settings: Location , Manual or 45° .

Option A- According to a location

Geographic Position

North Direction

Setting the Date and Time

Edit the date (dd/mm) and time (hh:mm) or move the associated sliders.

Option B- According to a manual position

Azimuth and Elevation use the circular cursors to set the positions in degree. You can also type a value in degrees in the numeric fields.

Option C- According to a 45° projection

Lighting

  1. Sunlight Power
  2. Color Filter

  3. Power of Light from the Sky
  4. Color Filter

  5. Shadows
  6. The heliodon can cast shadows. The slider enables you to vary the shadows from hard to soft.

  7. Sun Beam
  8. Gives a volumetric light to the rays. The slider enables you to define the volume of the rays.

    NB: The sun must be placed in the camera field for the rays to take effect.

  9. Lens Flare
  10. NB: The sun must be placed in the camera field for the lens flare to take effect.

Miscellaneous

Allows you to activate effects such as: Pollution, Clouds and Fog, and to mix the color of the sky.

  1. Pollution Factor
  2. Clouds...
  3. There are four types of cloud: Cirrus, Stratus, Cumulus and Cirro-Cumulus.

    Cloud Distribution

    Clouds Mask Sun

    If the box is checked, the sun remains behind the clouds. The sun rays will not be projected.

  4. Fog...
  5. Set the fog parameters.

    Starting Distance

    Visibility Distance

    Visibility distance begins at the starting distance. It provides the fog with a volumetric effect.

    Altitude

    Altitude takes effect from bottom to top. It depends upon the starting distance and the visibility distance.

    Color

    Used to assign a color to the fog.

  6. Mix Sky Color
  7. The color is mixed with the calculated sky color.

ANIMATION

  1. Wind
  2. Used to animate the movement of the wind along with its direction.

    The direction is specified using the circular slider, the direction being relative to the project North (see 2D view).

    NB: Effective only in Artlantis Studio in animation mode

Example: Editing a 3D Sky

Examples: Tinted Skies

Examples: Halos

Examples: Pollution

Examples: Fog

Examples: Wind

Heliodon List

NB: Editing the scene information - such as the infinite ground, movement of the origin, re-dimensioning of the model and the coordinates - may be accessed via the Window menu.

Heliodon Animation

Working in the Timeline Window

List of Settings Which Can and Cannot Be Animated

 

Artlantis User Guide:Heliodons Inspector

 

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